Latest topics
» Weapon Upgrades
Yesterday at 1:13 pm by Lelu Dallas

» Gladiator Death Bug
Yesterday at 6:34 am by Vic Vegas

» Temporary Email Service (avoid spam!)
Mon Dec 11, 2017 4:56 pm by Vic Vegas

» Tournament Suggestion
Mon Dec 11, 2017 4:47 pm by Vic Vegas

» Stilettoeer Check-In
Fri Dec 08, 2017 2:23 am by Vic Vegas

» DUX'S HALL OF RECORDS
Sat Nov 11, 2017 2:28 am by Dux Mortalitas

» What strategies are you experimenting with?
Wed Nov 08, 2017 7:35 pm by Vic Vegas

» New Dead Elf
Tue Nov 07, 2017 1:34 am by Vic Vegas

» Unmitigated Brutality 2 Contest Winner
Mon Nov 06, 2017 1:31 pm by Vic Vegas

Poll

Hit Point Question

View previous topic View next topic Go down

Hit Point Question

Post  Lelu Dallas on Sun Jun 14, 2015 2:17 am

I saw the formula for initial hit point generation.

But does anyone know if you acquire more in some way?

And if so in what ways?
avatar
Lelu Dallas
Pitt Lord
Pitt Lord

Posts : 283

Back to top Go down

Re: Hit Point Question

Post  Dux Mortalitas on Sun Jun 14, 2015 11:10 am

When you train up con and str, you gain hp. .5 for str and 1.5 for con. If you increase size via winning a Keeper Tournament then you gain 2.0 per size point.

Dux Mortalitas
Pitt Lord
Pitt Lord

Posts : 882

Back to top Go down

Re: Hit Point Question

Post  Vic Vegas on Sun Jun 14, 2015 2:19 pm

But don't hold your breath waiting for a tournament. The last one was seven years ago.

vV
avatar
Vic Vegas
Pitt Lord
Pitt Lord

Posts : 989

Back to top Go down

Re: Hit Point Question

Post  Lelu Dallas on Sun Jun 14, 2015 2:23 pm

Why is that?

Also, does just plain experience do anything for a warrior?
avatar
Lelu Dallas
Pitt Lord
Pitt Lord

Posts : 283

Back to top Go down

Re: Hit Point Question

Post  Dux Mortalitas on Sun Jun 14, 2015 6:48 pm

Aurora Phlox wrote:Why is that?

Also, does just plain experience do anything for a warrior?

Only stat trains do anything for a warrior. Experience means nothing in BP.

Dux Mortalitas
Pitt Lord
Pitt Lord

Posts : 882

Back to top Go down

Re: Hit Point Question

Post  Vic Vegas on Mon Jun 15, 2015 5:05 pm

I thought "experience" was sort of like a "chance to hit". Older guys are gonna make successful attacks more often than young ones. This thinking is influenced by Nev's Blood Pit Help File.

http://vicvegas.com/BP_HELP/Pit.htm

vV
avatar
Vic Vegas
Pitt Lord
Pitt Lord

Posts : 989

Back to top Go down

Re: Hit Point Question

Post  Dux Mortalitas on Wed Jun 17, 2015 10:53 am

I personally have never seen ANY bonus from experience, but that's just my experience Razz
From the coders who made the game, "Bloodpit gives ZERO experience bonuses", was something I was told directly from JT and Randy B.
If your warrior does not train, tough luck, was their take on things.

What I suspect is happening that appears to be warrior experience is actually manager experience. What I mean is that as a warrior lives, we make little tweaks in armor, weapons, activity, style, aiming and defense points to try to get more out of them. I suspect that is where the effect, if there is any effect at all, is coming from.

But who knows, maybe Keeper added in some sort of experience bonus...

Dux Mortalitas
Pitt Lord
Pitt Lord

Posts : 882

Back to top Go down

Re: Hit Point Question

Post  Dux Mortalitas on Thu Jun 18, 2015 1:33 pm

I would take it one step further and say that it would be cool if Presence gave a warrior the ability to heal hp in fights. The warrior would have to sacrifice an attack in order to heal, so there would be a natural balance to it. We'd have to put in a tick-box next to the strategy box for healing because as a manager I would not want my warrior doing this just any ol' time.

Interesting! I just had an idea that is well...interesting. What if we made healing not a training thing, but a thing that could happen in fight. So a warrior that takes a perm can sacrifice an attack in order to prevent a perm from becoming a perm. Of course this would be dependent on Pre. It would go something like this:

X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X has removed any lasting injury!

If it failed it would go something like this:

X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X is wasting precious time to no avail.

Dux Mortalitas
Pitt Lord
Pitt Lord

Posts : 882

Back to top Go down

Re: Hit Point Question

Post  Vic Vegas on Thu Jun 18, 2015 7:11 pm

I like the idea of healing in a fight, but not removing perms.  I think that should go into the a training slot as we've discussed here.
avatar
Vic Vegas
Pitt Lord
Pitt Lord

Posts : 989

Back to top Go down

Pre hater

Post  Cam_ on Fri Jun 19, 2015 8:04 am

no, no ,no and no!!

Im a roll up pre hater. In later warrior life I like it again.

I don't want to waste precious points allocation at roll up then wish I had as my guys resemble some mature swiss cheese . Don't make me think about pre points allocation, you are messing with my karma Very Happy
avatar
Cam_
Manager
Manager

Posts : 194

Back to top Go down

Re: Hit Point Question

Post  Dux Mortalitas on Fri Jun 19, 2015 9:20 am

LOL - Pre could be a awesome stat worth having early if only some of these ideas were put into the game. I think it would really change up the way most of us design our warriors. 3 Pre warriors would still be valuable, but when making them, you'd know they are gonna have a hard time in the later game.

Dux Mortalitas
Pitt Lord
Pitt Lord

Posts : 882

Back to top Go down

Re: Hit Point Question

Post  Vic Vegas on Sat Jun 20, 2015 5:48 pm

We would start calling 3 Pre brutes, swiss cheese gladiators from their lack of perm healing ability.

vV
avatar
Vic Vegas
Pitt Lord
Pitt Lord

Posts : 989

Back to top Go down

Re: Hit Point Question

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum