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Poll

Hit Point Question

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Hit Point Question

Post  Lelu Dallas on Sun Jun 14, 2015 2:17 am

I saw the formula for initial hit point generation.

But does anyone know if you acquire more in some way?

And if so in what ways?
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Re: Hit Point Question

Post  Dux Mortalitas on Sun Jun 14, 2015 11:10 am

When you train up con and str, you gain hp. .5 for str and 1.5 for con. If you increase size via winning a Keeper Tournament then you gain 2.0 per size point.

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Re: Hit Point Question

Post  Vic Vegas on Sun Jun 14, 2015 2:19 pm

But don't hold your breath waiting for a tournament. The last one was seven years ago.

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Re: Hit Point Question

Post  Lelu Dallas on Sun Jun 14, 2015 2:23 pm

Why is that?

Also, does just plain experience do anything for a warrior?
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Re: Hit Point Question

Post  Dux Mortalitas on Sun Jun 14, 2015 6:48 pm

Aurora Phlox wrote:Why is that?

Also, does just plain experience do anything for a warrior?

Only stat trains do anything for a warrior. Experience means nothing in BP.

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Re: Hit Point Question

Post  Vic Vegas on Mon Jun 15, 2015 5:05 pm

I thought "experience" was sort of like a "chance to hit". Older guys are gonna make successful attacks more often than young ones. This thinking is influenced by Nev's Blood Pit Help File.

http://vicvegas.com/BP_HELP/Pit.htm

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Re: Hit Point Question

Post  Dux Mortalitas on Wed Jun 17, 2015 10:53 am

I personally have never seen ANY bonus from experience, but that's just my experience Razz
From the coders who made the game, "Bloodpit gives ZERO experience bonuses", was something I was told directly from JT and Randy B.
If your warrior does not train, tough luck, was their take on things.

What I suspect is happening that appears to be warrior experience is actually manager experience. What I mean is that as a warrior lives, we make little tweaks in armor, weapons, activity, style, aiming and defense points to try to get more out of them. I suspect that is where the effect, if there is any effect at all, is coming from.

But who knows, maybe Keeper added in some sort of experience bonus...

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Re: Hit Point Question

Post  Dux Mortalitas on Thu Jun 18, 2015 1:33 pm

I would take it one step further and say that it would be cool if Presence gave a warrior the ability to heal hp in fights. The warrior would have to sacrifice an attack in order to heal, so there would be a natural balance to it. We'd have to put in a tick-box next to the strategy box for healing because as a manager I would not want my warrior doing this just any ol' time.

Interesting! I just had an idea that is well...interesting. What if we made healing not a training thing, but a thing that could happen in fight. So a warrior that takes a perm can sacrifice an attack in order to prevent a perm from becoming a perm. Of course this would be dependent on Pre. It would go something like this:

X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X has removed any lasting injury!

If it failed it would go something like this:

X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X is wasting precious time to no avail.

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Re: Hit Point Question

Post  Vic Vegas on Thu Jun 18, 2015 7:11 pm

I like the idea of healing in a fight, but not removing perms.  I think that should go into the a training slot as we've discussed here.
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Pre hater

Post  Cam_ on Fri Jun 19, 2015 8:04 am

no, no ,no and no!!

Im a roll up pre hater. In later warrior life I like it again.

I don't want to waste precious points allocation at roll up then wish I had as my guys resemble some mature swiss cheese . Don't make me think about pre points allocation, you are messing with my karma Very Happy
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Re: Hit Point Question

Post  Dux Mortalitas on Fri Jun 19, 2015 9:20 am

LOL - Pre could be a awesome stat worth having early if only some of these ideas were put into the game. I think it would really change up the way most of us design our warriors. 3 Pre warriors would still be valuable, but when making them, you'd know they are gonna have a hard time in the later game.

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Re: Hit Point Question

Post  Vic Vegas on Sat Jun 20, 2015 5:48 pm

We would start calling 3 Pre brutes, swiss cheese gladiators from their lack of perm healing ability.

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Re: Hit Point Question

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