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Armor & Encumbrance

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Re: Armor & Encumbrance

Post  Cam_ on Sat Nov 14, 2015 11:13 am

uploaded about an hour ago, im always last min.

Good luck for the turn will see you on the sands Very Happy
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Re: Armor & Encumbrance

Post  Lelu Dallas on Tue Nov 24, 2015 5:08 pm

I tried bumping a few of my CS dwarves up to chainmail this past turn and it totally backfired.

Back to scale mail for now!
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Re: Armor & Encumbrance

Post  Cam_ on Wed Nov 25, 2015 8:37 am

Aurora Phlox wrote:I tried bumping a few of my CS dwarves up to chainmail this past turn and it totally backfired.

Back to scale mail for now!


That's a shame, I was just looking back the lowest stats I have for a current cser on Chain are 18 for both str and con.

I run a real low activity on cstrike so depending on what you run might have a slight impact.
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Re: Armor & Encumbrance

Post  Lelu Dallas on Wed Nov 25, 2015 9:12 am

As far as I've been using it, 3 is the activity level sweet spot.

Somehow I usually get in more attacks than them.
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Re: Armor & Encumbrance

Post  Vic Vegas on Wed Nov 25, 2015 1:15 pm

I've had great success with a variety of activity levels and CS. It depends on the weapon(s), the warrior and the competition.
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Re: Armor & Encumbrance

Post  Cam_ on Thu Nov 26, 2015 8:50 am

yeah, i ran 3 activity for a while on my cser set ups.

For a reason I cant remember I dropped to one/two activity for my set ups (set ups all very similar) and they seemed to work better.

Its down to set ups and personal choice I guess
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Re: Armor & Encumbrance

Post  Lelu Dallas on Thu Nov 26, 2015 9:13 am

Do a lot of them start out something like this:

16-7-16-12-XX-XX

???
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Re: Armor & Encumbrance

Post  Vic Vegas on Thu Nov 26, 2015 3:35 pm

You give me any CSer with a startup such as 16-7-16-12-x-x and I'll give you a winner.
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Re: Armor & Encumbrance

Post  sliv on Fri Nov 27, 2015 6:49 am

My best CSer Gurps started with 20-5-16-x-x-x and in his first 50 fights went 45-5-5! Had him on high armour from the start, Half Plate i think!


Last edited by sliv on Fri Nov 27, 2015 6:55 am; edited 1 time in total

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Re: Armor & Encumbrance

Post  sliv on Fri Nov 27, 2015 6:55 am

Had tried low con CSer, starting con 10, but they are never as good, still get a winning record but it wont be as impressive as a higher con CSer!

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Re: Armor & Encumbrance

Post  Vic Vegas on Fri Nov 27, 2015 3:10 pm

MURMUR started with a 10 con, but also a 17 int, so his massive pile-up of skills early on made up for his low con. Still though, starting 10 con is a freaking nightmare.

GURPS is no slouch!
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Re: Armor & Encumbrance

Post  sliv on Fri Nov 27, 2015 3:36 pm

You did great with Murmur considering he started with a 10 con!! I was sure he was a decoyer though??

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Re: Armor & Encumbrance

Post  Vic Vegas on Fri Nov 27, 2015 4:12 pm

He only used decoy later in his life, when he was surrounded by other CSers, but he was primarily running CS. I eventually got his con to 18 (shock!) before he almost killed LORD DARIUS. :/
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Re: Armor & Encumbrance

Post  Vic Vegas on Fri Nov 27, 2015 4:13 pm

Speaking of CSers, I think it is time for DARK FURY to learn something besides mace. As you can see, it is starting to have less use. His record is suffering.
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Re: Armor & Encumbrance

Post  sliv on Sat Nov 28, 2015 9:01 am

Yeah i know! Have been trying to train him up in another weapon for a few weeks now. But it will be a while yet before he uses it has i have other trains to get before i let him loose with it.

Regarding the mace i was surprised he did so well with it, Getting the second best human 100 fight record was amazing Very Happy But as you say its not been as effective lately.

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Re: Armor & Encumbrance

Post  Vic Vegas on Sat Nov 28, 2015 4:19 pm

Your mace usage certainly raised some eyebrows and got people's attention. affraid

Fingers crossed that his int is higher than 14 so he can learn that new weapon. I don't recommend stiletto for him.
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Re: Armor & Encumbrance

Post  Vic Vegas on Sat Nov 28, 2015 4:23 pm

If the other trains you are considering are lunge or charge, might I recommend going ahead and mastering up the weapon and setting him loose with it? My reasoning is that the mace doesn't have secondary skills (lunge, charge) and he's fighting with it now, so you might as well swap out weapons.

I would really hate to see my advice get him killed, though. So you do what you feel is best. Razz

The competition at that level is quite fierce, as all the slouches have been killed off... with one or two exceptions. When this group makes it to the top 10, it will be VERY fierce indeed!
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Re: Armor & Encumbrance

Post  Cam_ on Sun Nov 29, 2015 3:32 pm

Aurora Phlox wrote:Do a lot of them start out something like this:

16-7-16-12-XX-XX

???

I would go lower starting dex

my best cser started 17 -6-17-16 he is at 77-23-6 record at the mo
my other cser star started 17-5-17-12 he is 80-33-4.

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Re: Armor & Encumbrance

Post  Lelu Dallas on Sun Nov 29, 2015 4:03 pm

My CSer ANSEN started. 17-4-17-16-7-10

He's 4-7 with 14 trains over 11 fights. Most disappointing of my dwarves so far.

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Re: Armor & Encumbrance

Post  Vic Vegas on Sun Nov 29, 2015 4:11 pm

Aurora Phlox wrote:My CSer ANSEN started. 17-4-17-16-7-10

He's 4-7 with 14 trains over 11 fights. Most disappointing of my dwarves so far.


I believe that was one you designed against my urgings for more dex and size and less int.

4 starting dex is tricky.  3?  Forget it!

Cam, those lower dex CSers start to suffer at the top as they are toast in the hands of a skilled, lightning quick lunger. Just ask the CSers around APPLE NEWTON. Twisted Evil
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Re: Armor & Encumbrance

Post  Lelu Dallas on Fri Dec 11, 2015 10:44 pm

He picked up another initiative train and kicked butt this turn. But the CSers I made since him are much better
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Re: Armor & Encumbrance

Post  Vic Vegas on Sat Dec 12, 2015 4:34 pm

I do believe the CSers you've made since him have had higher dex scores, so they will be more successful in returning a blow after parrying.
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Re: Armor & Encumbrance

Post  Lelu Dallas on Sat Dec 12, 2015 4:54 pm

Yeah one started 17-10-17 I think
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Re: Armor & Encumbrance

Post  Vic Vegas on Sat Dec 12, 2015 5:33 pm

17-10-17 is a mountain of difference from 17-4-17. After pushing and getting 6 dex trains, the former would just be getting to where the latter started. 17-10-17 will have a better return hit percentage and have the options of the occasional offensive strategy, should the need arise.
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Re: Armor & Encumbrance

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