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What do you think is the best overall race in Bloodpit?

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Total Votes : 13

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Armor & Encumbrance

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Post  Lelu Dallas Fri Oct 23, 2015 2:16 pm

I was asking Vic for advice and he suggested a loose STR to Armor guideline. I'm posting it here and inviting everyone to chime in on how they feel race/strategy/activity level & CON also effect this chart.

Rough strength armor guide

24-25 full plate
22-23 half plate
19-21 chain
17-18 scale
14-16 brig
12-13 cuir
7-11 leather
4-6 cloth
3 naked

--------------------------------------------------------------

From what I understand we lost a wealth of information when one of the old BP sites went down. So I am trying to find questions and topics that we can collectively rebuild all that knowledge with. And also take into account the newer game physics, (nerfed weapons and strategies etc)

So who's got ideas or insight on armor/encumbrance?
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Post  firebird Mon Oct 26, 2015 3:17 pm

According to an original manual I still have the following values are true.

Armor       WT.   ENC.
None          0      0
Cloth          8      2
Leather      12     4
Cuir Boulli  17     8
Brigandine  24    11
Scale Mail   35    20
Chainmail   44    23
Half-plate   63    42
Full Plate    80    57

Headgear
None           0     0
Leather cap  1     1
Steel cap     3     2
Helm          5     3
Camail        7     5
Full-helm     9     6

How this pertains, encumbrance value in armor, I am not truly sure.
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Post  Lelu Dallas Mon Oct 26, 2015 3:56 pm

Yeah no correlation yet on how that translates to STR and CON
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Post  Lelu Dallas Sun Nov 08, 2015 5:46 pm

I'm gonna start posting whole fights with stats/starts listed in instances where my very tired triggers get set off earlier than I'd hope for them to have.

Hoping this might stimulate the topic.
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Post  Cam_ Mon Nov 09, 2015 4:49 am

Well this is very rough as I don't have anything written down about this that I follow.
I don't actually know the armour weights and encum figures, I just kinda know after playing so long what to give my guys when I look at their stats and then tweak as I go.

so for what its worth this is my own guidelines I follow( in most average warrior cases) (im sure some vet managers out there will have a much better system).

lets say average offensive activity, average weapon and warrior size (Size does impact on armour carry load)

Just giving you what I use the most.

Brig/steelcap  Min 15 for both ( str, con).  
brig/helm . min 16 both
scale/helm between between17 and 19 for both
chain/helm one 18plus one at least 20 other
chain/camail both 20 plus

half plate /camail or full helm min 23 both
full plate/camail or full helm 24/25 both.

This is very rough guys, lower activity warriors can carry more armour than the above.  Two warriors of same  str/con but diff sizes will have diff encum issues. The smaller one not being able to cope as well with the armour weight.

I look at Str/Con stats as a combined armour figure to simplify things for my pea brain. I don't add them together but I kinda know how they compensate each other by looking at both figures. I cant put it into print. Its like driving I guess I don't think about it much I just know what to do.

clear as mud right!?? Very Happy

forgot to say I use this guide in my head for all races. Shocked
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Post  Lelu Dallas Mon Nov 09, 2015 5:50 am

My Counter strike Dwarfs running low activity level usually run scale at 17STR 15 CON

But yes this is a cool loose guide. I think there must be some actual science to it.
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Post  Cam_ Mon Nov 09, 2015 6:07 am

im sure that some stats genius could come up with a specific working table. Im a more intuitive player.

yeah scale looks perfect for a cser with those stats.
Couple more trains and you can bump to chain. Eighteen for both.



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Post  Lelu Dallas Mon Nov 09, 2015 6:20 am

I also have a pair of Horc TK brutes that I refuse to push higher than Cuir so far even though their stats can handle it, so they don't slow down. Only runni g the TK like 7, and these are young warriors, but the lower armor considering the strategy seems to be working
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Post  Cam_ Tue Nov 10, 2015 3:48 am


Yeah that's interesting TK at 7 , I have always put mine at 9 never tried it lower than that.

Its a tricky one if you your are running TK as a main strat. You want as heavy an armour as they can handle without wilting because you know that these besrkers don't give a flying fook about defence.Very Happy

I take it you are praying for some str and con trains!!
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Post  Lelu Dallas Tue Nov 10, 2015 7:15 am

They're both like 19/18 STR/CON So far, 8-2-1 & 7-1-0

And they each deal out Like a perm a turn. I will take them off TK soon. I don't see it as a safe strategy for their career, but in the meantime I got two wicked records for first ten fights. I kept the armor down so they'd be quicker. At SIZ 14 they can both take a little damage.
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Post  Lelu Dallas Tue Nov 10, 2015 7:19 am

Being tutored by Vic I have been taught that activity level 9 is a never, for any strategy, for any warrior you're trying to keep alive.

You'll take perms like a MF and you'll wind up very tired by the end of minute two. And then I can get a kill off my TK 6 trigger. (Which D3dN3d 8-2-2 CS dwarf has now done twice)
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Post  Cam_ Tue Nov 10, 2015 7:51 am

Aurora Phlox wrote:Being tutored by Vic I have been taught that activity level 9 is a never, for any strategy, for any warrior you're trying to keep alive.

You'll take perms like a MF and you'll wind up very tired by the end of minute two. And then I can get a kill off my TK 6 trigger. (Which D3dN3d 8-2-2 CS dwarf has now done twice)

They are very nice records.

I have a guy who is 19-5-3 who has been on TK 9 main start from fight one. he has 1 level 1 perm. I will change him out soon but will prob give him 30 fights on it.

I usually don't use TK past 20 fights as skill start making a diff then and its less effective. Tk 9 gets some easy wins for young warriors under 20 fights and perms are less likely at that range.

I have ran TK 9 upto 40 fight range (not very often) on some guys that were just deadly with it.






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Post  Lelu Dallas Tue Nov 10, 2015 7:56 am

We'll TK already has a higher attack rate. But activity level 9 and TK both lead to perms, fumbles and exhausted.
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Post  Lelu Dallas Tue Nov 10, 2015 8:00 am

Oh and I'm still over here making coffee/waking up.

D3dN3d is actually the 8-2-1 Horc

DHUG DASH is the 8-2-2 CS dwarf with a TK 6 trigger
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Post  Lelu Dallas Tue Nov 10, 2015 10:04 am

I'd rather rely on Initiative trains than a maxed out activity level.
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Post  Vic Vegas Tue Nov 10, 2015 10:39 am

Initiative will help your guy get the first attack and maintain an uninterrupted series of attacks but it doesn't increase your attack rate, or the number of attacks made. Trains in weapon will increase the attack rate and damage dealt.
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Post  Lelu Dallas Tue Nov 10, 2015 10:49 am

Won't DEX also increase your attack rate?
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Post  Cam_ Wed Nov 11, 2015 3:33 am

Aurora Phlox wrote:We'll TK already has a higher attack rate. But activity level 9 and TK both lead to perms, fumbles and exhausted.


His last three fights lasted 4,5, 4 mins he has not slowed up in any of them and he is fighting in chain!

I don't even have a "tired strat" in for him as he usually ends most fight in 3/4 mins.
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Post  Cam_ Wed Nov 11, 2015 3:40 am

I should have said I have triggers to change out my TK guys for diff fight situations.
Im assuming you don't think that is the only srat im using that would be suicidal and they would collapse every fight.
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Post  Lelu Dallas Wed Nov 11, 2015 9:00 am

So you go from TK to something less aggressive when the opponent is damaged or tired?

Do you mind if I ask this warrior's stats?
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Post  Cam_ Sat Nov 14, 2015 3:22 am

Aurora Phlox wrote:So you go from TK to something less aggressive when the opponent is damaged or tired?

Do you mind if I ask this warrior's stats?

No bother

Half orc started on 17-12-15-10-4-13
currently on 21-14-18-15-4-13

I have medium /heavy damage triggers in for my warrior to save his skin if he is getting a pasting on TK. Im gonna change him out soon he is too good to lose too early!
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Post  Lelu Dallas Sat Nov 14, 2015 6:22 am

And running TK 9 in scale right now??
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Post  Cam_ Sat Nov 14, 2015 7:39 am

yep, had tk 9 it as main strat from fight one to present
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Post  Cam_ Sat Nov 14, 2015 7:57 am

I had him 2mins on tk 9 in chain on this one! Very Happy

Thing is if you put a medium Damage trigger in for your warrior with a tk 9 main strat
They either fight like a nutter on TK 9 deal out a lot of punishment(good hits more times than not) and if they don't get much damage back stay on main strat and the fight is over quickly.


Or still fight like a nutter (hopefully give out some damage) and if you take same damage change styles which hopefully decreases perm chance and you can slog it out for longer as it is a more even fight.

its just a bit of fun for young warriors, you cant really use it for older guys.
I love seeing my guys in beserker mode Smile



UNMIT BRUTE CHAMP WARRIOR NAME SOPHIE
17-3-3 RECORD 5-30-0
HETEROGENEITY (1238) TEAM NAME DREAD MEAT (543)
CAM (544) MANAGER NAME VALIDIAN (209)
Half-Orc Male RACE/GENDER Human Female

is of powerful strength <--- is of muscular strength
has agile movements ---> has nimble movements
has a brawny constitution ---> has a resilient constitution
is fairly bright ---> is a quick thinker
is of average build <--- has a wiry frame

73-AN INSPIRING GLADIATOR POPULARITY HAS NO FANS-23
6' 4" HEIGHT 5' 5"
284 lbs WEIGHT 178 lbs

CHAIN MAIL ARMOR LEATHER
HELM HELM NONE
WAR FLAIL MAIN WEAPON NET
OPEN HAND OFF WEAPON CESTUS
WAR FLAIL SPARE WEAPON KNIFE

TRIGGER FIGHTING STYLE LEVEL AIMING POINT DEFENSE POINT

D: Always Total Kill 9 Secondary Arm Chest



MINUTE 1
A cool breeze blows in the Blood Pit
* SOPHIE switches to strategy 4
* UNMIT BRUTE CHAMP switches to strategy 6
The crowd is shouting 'Eat steel!'
SOPHIE anxiously awaits her chance for a killing blow
SOPHIE looks to bring pain with her cestus!
SOPHIE strikes out for UNMIT BRUTE CHAMP's toupee
SOPHIE hits with an aimed attack
SOPHIE successfully lands a well-planned attack
The blow lands at an ineffective angle
The band leader yells, "Our drummer hits harder than that!"
SOPHIE strategically advances to the rear
SOPHIE moves dangerously close to UNMIT BRUTE CHAMP
SOPHIE slings her net outward and misses
SOPHIE aims an attack at UNMIT BRUTE CHAMP's pate with her net
SOPHIE successfully hits with an aimed strike
SOPHIE has selected a vulnerable area to hit
The wound is bleeding freely
With looks that would kill a squirrel, UNMIT BRUTE CHAMP scares the daylights out of SOPHIE!
UNMIT BRUTE CHAMP spies an opening, and attacks SOPHIE
SOPHIE catches the strike with ease
UNMIT BRUTE CHAMP guides a blow toward the muscular SOPHIE
UNMIT BRUTE CHAMP flails at SOPHIE's chest
SOPHIE is paying special attention to not being hit there!
SOPHIE parries, refusing to let the attack strike home!
UNMIT BRUTE CHAMP tries to hit SOPHIE
UNMIT BRUTE CHAMP tries to disarm SOPHIE's cestus with his war flail
SOPHIE's cestus is knocked from her grasp!
SOPHIE switches her backup knife to her secondary hand!
The referee grunts and says 'Start to droop? Eat boulder soup!'
SOPHIE anxiously awaits her turn to destroy someone
SOPHIE makes swift use of her knife!
SOPHIE slashes across UNMIT BRUTE CHAMP's chest
UNMIT BRUTE CHAMP is paying special attention to not being hit there!
SOPHIE narrowly gets past UNMIT BRUTE CHAMP's defenses!
SOPHIE accurately strikes an unarmored area
Newly spilled blood stains the grounds!
SOPHIE says 'TORNADO!'
UNMIT BRUTE CHAMP makes an attack against SOPHIE
UNMIT BRUTE CHAMP slashes at SOPHIE's chest
SOPHIE adopts desperate measures to avoid the blow!
SOPHIE eagerly deflects the blow!

MINUTE 2
UNMIT BRUTE CHAMP attacks with his war flail
UNMIT BRUTE CHAMP lashes toward SOPHIE's groin with his war flail
The blow bathes both warriors in blood!
The crowd is shouting 'Argh!'
UNMIT BRUTE CHAMP swiftly engages SOPHIE
UNMIT BRUTE CHAMP tries to whip SOPHIE's head
UNMIT BRUTE CHAMP has landed a potentially critical blow!
The resulting crunch echoes through the Blood Pit!
SOPHIE's head seems clouded in pain!
The referee grumbles and says 'You ugly goon--hit by moon?'
SOPHIE initiates harmful action upon the powerful UNMIT BRUTE CHAMP
SOPHIE slings her net outward and misses
SOPHIE seeks to rip across UNMIT BRUTE CHAMP's left upper arm with her net
. . . but UNMIT BRUTE CHAMP's chain deflects the shot!
UNMIT BRUTE CHAMP swings around and attacks war flail gliding toward its target
SOPHIE moves out of the way
UNMIT BRUTE CHAMP gambles on a desperate blow war flail darting like a demon
UNMIT BRUTE CHAMP bats aside his foe's lighter knife!
UNMIT BRUTE CHAMP slashes at SOPHIE's upper body with his war flail
SOPHIE's defenses seem impervious!
UNMIT BRUTE CHAMP narrowly gets past SOPHIE's defenses!
A dull crunch is heard
SOPHIE should quit with a full set of organs!
SOPHIE says 'THAT HURT - YOU MEANIE!'
* SOPHIE switches to strategy 3

MINUTE 3
SOPHIE defends herself, in the hopes of exhausting her opponent.
SOPHIE cowers timidly behind her net
SOPHIE tries to snag UNMIT BRUTE CHAMP's left elbow
Hairs are split
* UNMIT BRUTE CHAMP switches to strategy 5
SOPHIE risks a strike at UNMIT BRUTE CHAMP
SOPHIE purposefully attacks UNMIT BRUTE CHAMP's chin
SOPHIE guides the aimed attack and hits!
The strike was thoroughly unimpressive
Local nobles calmly eat their popcorn
UNMIT BRUTE CHAMP suddenly strikes at SOPHIE
UNMIT BRUTE CHAMP lashes out at SOPHIE's right hand
SOPHIE's defenses are particularly strong!
SOPHIE parries, refusing to let the attack strike home!
UNMIT BRUTE CHAMP launches toward the nimble SOPHIE
UNMIT BRUTE CHAMP tries to whip SOPHIE's right breast with his war flail
SOPHIE partially deflects the deadly blow with his knife
An ordinary blow has been struck
SOPHIE is beginning to taste death!
SOPHIE retreats, asking the ref for mercy!
The Blood Master allows the extrication of SOPHIE!
UNMIT BRUTE CHAMP quietly accepts the cheers of the crowd!
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Post  Lelu Dallas Sat Nov 14, 2015 8:05 am

Kick butt. At that stage his skills must compliment the warrior too I'd think.

My turn is already uploaded, I think I bumped one of my TK Horcs up to Brig. But won't go to access the server again till I see the turn has run

=]
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