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Hit Point Question
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PITT :: Blood & Bone :: Blood Bath
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Hit Point Question
I saw the formula for initial hit point generation.
But does anyone know if you acquire more in some way?
And if so in what ways?
But does anyone know if you acquire more in some way?
And if so in what ways?
Lelu Dallas- Pitt Lord
- Posts : 407
Re: Hit Point Question
When you train up con and str, you gain hp. .5 for str and 1.5 for con. If you increase size via winning a Keeper Tournament then you gain 2.0 per size point.
Dux Mortalitas- Pitt Lord
- Posts : 969
Re: Hit Point Question
But don't hold your breath waiting for a tournament. The last one was seven years ago.
vV
vV
Vic Vegas- Pit God
- Posts : 3842
Re: Hit Point Question
Why is that?
Also, does just plain experience do anything for a warrior?
Also, does just plain experience do anything for a warrior?
Lelu Dallas- Pitt Lord
- Posts : 407
Re: Hit Point Question
Aurora Phlox wrote:Why is that?
Also, does just plain experience do anything for a warrior?
Only stat trains do anything for a warrior. Experience means nothing in BP.
Dux Mortalitas- Pitt Lord
- Posts : 969
Re: Hit Point Question
I thought "experience" was sort of like a "chance to hit". Older guys are gonna make successful attacks more often than young ones. This thinking is influenced by Nev's Blood Pit Help File.
http://vicvegas.com/BP_HELP/Pit.htm
vV
http://vicvegas.com/BP_HELP/Pit.htm
vV
Vic Vegas- Pit God
- Posts : 3842
Re: Hit Point Question
I personally have never seen ANY bonus from experience, but that's just my experience
From the coders who made the game, "Bloodpit gives ZERO experience bonuses", was something I was told directly from JT and Randy B.
If your warrior does not train, tough luck, was their take on things.
What I suspect is happening that appears to be warrior experience is actually manager experience. What I mean is that as a warrior lives, we make little tweaks in armor, weapons, activity, style, aiming and defense points to try to get more out of them. I suspect that is where the effect, if there is any effect at all, is coming from.
But who knows, maybe Keeper added in some sort of experience bonus...
From the coders who made the game, "Bloodpit gives ZERO experience bonuses", was something I was told directly from JT and Randy B.
If your warrior does not train, tough luck, was their take on things.
What I suspect is happening that appears to be warrior experience is actually manager experience. What I mean is that as a warrior lives, we make little tweaks in armor, weapons, activity, style, aiming and defense points to try to get more out of them. I suspect that is where the effect, if there is any effect at all, is coming from.
But who knows, maybe Keeper added in some sort of experience bonus...
Dux Mortalitas- Pitt Lord
- Posts : 969
Re: Hit Point Question
I would take it one step further and say that it would be cool if Presence gave a warrior the ability to heal hp in fights. The warrior would have to sacrifice an attack in order to heal, so there would be a natural balance to it. We'd have to put in a tick-box next to the strategy box for healing because as a manager I would not want my warrior doing this just any ol' time.
Interesting! I just had an idea that is well...interesting. What if we made healing not a training thing, but a thing that could happen in fight. So a warrior that takes a perm can sacrifice an attack in order to prevent a perm from becoming a perm. Of course this would be dependent on Pre. It would go something like this:
X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X has removed any lasting injury!
If it failed it would go something like this:
X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X is wasting precious time to no avail.
Interesting! I just had an idea that is well...interesting. What if we made healing not a training thing, but a thing that could happen in fight. So a warrior that takes a perm can sacrifice an attack in order to prevent a perm from becoming a perm. Of course this would be dependent on Pre. It would go something like this:
X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X has removed any lasting injury!
If it failed it would go something like this:
X has been permanently injured in the chest!!!
X kneels in an attempt to stave the injury.
X is wasting precious time to no avail.
Dux Mortalitas- Pitt Lord
- Posts : 969
Re: Hit Point Question
I like the idea of healing in a fight, but not removing perms. I think that should go into the a training slot as we've discussed here.
Vic Vegas- Pit God
- Posts : 3842
Pre hater
no, no ,no and no!!
Im a roll up pre hater. In later warrior life I like it again.
I don't want to waste precious points allocation at roll up then wish I had as my guys resemble some mature swiss cheese . Don't make me think about pre points allocation, you are messing with my karma
Im a roll up pre hater. In later warrior life I like it again.
I don't want to waste precious points allocation at roll up then wish I had as my guys resemble some mature swiss cheese . Don't make me think about pre points allocation, you are messing with my karma
Cam_- Pitt Lord
- Posts : 317
Re: Hit Point Question
LOL - Pre could be a awesome stat worth having early if only some of these ideas were put into the game. I think it would really change up the way most of us design our warriors. 3 Pre warriors would still be valuable, but when making them, you'd know they are gonna have a hard time in the later game.
Dux Mortalitas- Pitt Lord
- Posts : 969
Re: Hit Point Question
We would start calling 3 Pre brutes, swiss cheese gladiators from their lack of perm healing ability.
vV
vV
Vic Vegas- Pit God
- Posts : 3842
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PITT :: Blood & Bone :: Blood Bath
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